In the interest of trying to increase
my readership, I thought I’d pander to the masses and write about something
more timely for a change; namely, Pokémon Go.
Have I played it? No. Am I going to
play it? Probably not.
And yet, neither myself nor anyone
else can seem go escape the “Pokénomenon.” It’s like the whole word has become
a giant Poké Ball. Or, is it that we’ve all become Ash
Ketchums zealously trying to
capture all 150 Pokémon?
Correct simile aside, I’m intrigued
by how the game has taken the world by storm. At least the parts of the globe where you’re not
banned from playing the game.
Gabriel Rosenberg’s article
for NPR outlined both the positive and negative attention that Pokémon Go has
garnered since its release on July 8th, which ranged from a Pokémon
Go Walk of more than 1,000 people in Perth, Australia, to four young men in a
suburb of St. Louis, Missouri who used a PokéStop to rob several players at
gunpoint.
One of the more “…Huh!? Well, how
about that!” stories to arise from the Pokémon Go was its surpassing
of Tinder on Android smartphones in terms of downloads. Pokémon Go also
broke the Internet when the search
term “pokemon go” overtook “porn” in popularity, according to Google
Trends.
Do these stories mean that Pokémon Go
will supersede humanity’s more base and primal instincts, leading to the demise
of our species? Highly unlikely.
What Pokémon Go can do, however, is offer
businesses an opportunity to increase their revenues by capitalizing on the
game’s popularity. Pokémon Go players can purchase “lures” that attract Pokémon
to an area when activated, and it’s
what a few business owners have been doing already to attract more customers.
It’s hard to say from a marketing
standpoint what the future holds for Pokémon Go and other augmented reality
(AR) games of its kind, but
that doesn’t stop people from speculating.
To wrap up this post, it’s said that
one should never let a crisis go to waste. My advice to business owners during
this time: don’t let a Pikachu
go to waste, either.
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